Total War: SHOGUN 2 - Rise Of The Samurai Campaign For Mac

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Buy Total War: Shogun 2 - Rise of the Samurai Steam Key now from 2game.com and receive your key instantly. Rise of The Samurai is a brand new, independent campaign for Total War: SHOGUN 2. Set 400 years before the dramatic civil war depicted in SHOGUN 2. About This Content Rise of The Samurai is a brand new, independent campaign for Total War: SHOGUN 2. Set 400 years before the dramatic civil war depicted in SHOGUN 2, the 'Rise of The Samurai' campaign is based on the Gempei War, a conflict between six legendary clans of the Taira, Minamoto and Fujiwara families. Rise of The Samurai is a brand new, independent campaign for Total War: SHOGUN 2. Set 400 years before the dramatic civil war depicted in SHOGUN 2, the 'Rise of The Samurai' campaign is based on the Gempei War, a conflict between six legendary clans of the Taira, Minamoto and Fujiwara families. History The first downloadable campaign for Total War: Shogun 2, Rise of the Samurai centres on the Genpei War of 1180-1185, 400 years before the campaign of the main game begins. The Genpei war culminated in the first Shogunate and marked the rise of the Military (Samurai) as the ruling class.

Buy Total War: Shogun 2 Rise of the Samurai as a Steam Key.

Rise of The Samurai is a brand new, independent campaign for Total War: SHOGUN 2.

Set 400 years before the dramatic civil war depicted in SHOGUN 2, the “Rise of The Samurai” campaign is based on the Gempei War, a conflict between six legendary clans of the Taira, Minamoto and Fujiwara families. It culminated in the first Shogunate, and the rise of the Samurai as the ruling class.

Features Total War: Shogun 2 Rise of the Samurai

Play a brand new and independent campaign for SHOGUN 2 set in 12th century Japan. The Rise of The Samurai campaign can be played in single-player mode as well as multiplayer versus or co-op modes.

Total War: Shogun 2 - Rise Of The Samurai Campaign For Mac Osx

  • 3 new families divided into 6 playable clans: Each clan has its own unique set of traits, giving it a distinctive feel and play-style.

  • 16 new land units spread across swordsmen, spearmen, archers, and cavalry. These include: Foot Samurai – Masters of bow and sword, these Samurai are deadly at range or in melee. They may not be the most numerous units, but they are perhaps the most effective. Also protected by distinctive Gempei-period armour which gives excellent protection at range and in melee.Sword Attendants – Armed with huge two-handed swords, these fearsome warriors can carve a bloody path in melee.

  • 4 new Hero units: the Naginata Warrior Monk Hero, the Tetsubo Warrior Monk Hero, the Mounted Samurai Hero and the Onna Bushi Heroine

    • Onna Bushi Heroine – Armed with Naginata and bow, these female Samurai are versatile cavalry units who excel in melee. Do not doubt the courage of a woman…
    • Tetsubo Warrior Monk Hero – armed with iron-studded clubs, these Monks are devastating in melee as they bash their way through their foes.
  • 10 new naval units and 3 new naval special abilities (“Banzai!”, “Whistling Arrows” and “Rally”)

  • 4 new agent types with their own unique skill trees: The Shirabyoshi uses seduction to convince her target to join her family’s cause, and to distract enemy armies. She is also able to entertain the nobles of friendly towns in order to boost their growth and entertain friendly generals in the field, which increases their loyalty to the family and counteracts the efforts of enemy agents attempting to bribe or seduce them into changing sides.

    • The Junsatsushi can request the allegiance of neutral and enemy castle towns, along with any forces garrisoned there. He ensures loyalty and obedience from friendly generals, increases income by preventing corruption, and keeps your castle towns and armies safe from enemy subterfuge when stationed there. He can also pay off rival agents.
    • The Monomi acts as an assassin, spy, saboteur and scout. He can establish spy networks within your castle towns, which increases the chances of discovering any rival agents and armies that may be hiding within a province.
    • The Sou can inspire a friendly army or pacify an angry populace with his enlightened rhetoric. Likewise, he can demoralise an enemy force, reduce the chances of successful bribery, indoctrinate enemy agents and cause them to retire, or incite an enemy population to revolt.
  • New historical scenario – the Battle of Anegawa (1570)

Fukuhara Taira (TWS2 faction)

Game: Total War: Shogun 2 - Rise of the Samurai Campaign
  • 1Campaign
    • 1.1Starting position
    • 1.2Victory Conditions

Campaign

Starting position

Initial challenge

Normal

Year

Total War Shogun 2 Rise Of The Samurai Review

1175

Provinces

  • Settsu Stronghold
  • Kii Stronghold
  • Kyoto Stronghold

Treasury

SHOGUN

3000

Introduction

The Taira have every right to be a proud family. They have a noble heritage, the noblest because the blood of emperors flows in their veins. They quite properly remember that they are descendants of Emperor Kammu.

They are also a practical family, and are rightly admired for suppressing piracy in the Inner Sea during the Heian period of Japanese history. The family came to exercise exceptional power and influence after the “Hogen Disturbance” of 1156. The Taira backed the right side, helped to crush Fujiwara and eventually saw the Minamoto family banished or decapitated. Taira Kiyomori became prime minister and manoeuvred many of his relatives into court positions, and his daughter into the imperial bed. His scheming apparently came to fruition when he had his grandson enthroned as Emperor Antoku. This act enraged crown prince Mochihito, Antoku’s older half-brother, and he called upon the surviving Minamoto lords to fight the Taira. The result was civil war, a civil war that could be blamed upon Taira Kiyomori and his machinations. He did bypass the legitimate line of succession. That is certainly what the Minamoto would have everyone believe.

War:Total war shogun 2 rise of the samurai units

Whatever the causes of the war, the Taira have not unreasonable expectations of victory. They control the Emperor and are, in all but name, the legal government. Their enemies are rebels. The Taira are rightly seen as expert seamen, and something of a military family, giving them strength on land and sea. Their shipyards produce high-quality ships and crews, and all Taira troops are given extremely good training: the equivalent of having experienced recruits. They are not, however, a very forgiving people, and they get a repression bonus in any province they control, keeping the people under tight control.

Prevailing

  • Customary armour (+1 to armour for all naginata units)
  • Traditional warriors (koryu art already mastered)
  • Predominant (rules over more territory and vassal clans)
  • Naginatajutsu (-20% to upkeep costs for naginata units)
Total

Victory Conditions

Short Campaign

Capture and hold 25 provinces, including the following: Awa, Sagami, Settsu, Tajima, Tamba, Kyoto

Complete by the end of your turn in: Winter 1199

Long Campaign

Capture and hold 40 provinces, including the following: Awa, Iwate, North Shinano, Sagami, Settsu, South Shinano, Tajima, Tamba, Ugo, Kyoto

Total War: Shogun 2 - Rise Of The Samurai Campaign For Mac Free

Complete by the end of your turn in: Winter 1219

Domination Campaign

Capture and hold 60 provinces, including the following: Awa, Iwate, North Shinano, Sagami, Settsu, South Shinano, Tajima, Tamba, Ugo, Kyoto

Total War Shogun 2 - Rise Of The Samurai Campaign

Complete by the end of your turn in: Winter 1219

Total War: Shogun 2 - Rise Of The Samurai Campaign For Mac Os

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