Today Sega and The Creative Assembly announced a brand new DLC for Total War: Warhammer, which brings us to the ancestral conflict between Belagar Ironhammer and Skarsnik for the control of Karak Eight Peaks.
The new DLC will be released on October 20th, and comes packed with content. Below you can check out the official description and features list, screenshots and announcement trailer.
Total War: Warhammer's second major lords pack, The King and the Warlord, will help out those suffering Dwarven and Greekin armies on October 20.Read more: Best strategy games on PC. The Dwarf roster wasn’t really missing a whole lot of tabletop units in Total War: Warhammer (which is why the King and the Warlord adds Rangers and other Rangers), but the Bolt Thrower was.
The King & The Warlord is the second Lords Pack for Total War: WARHAMMER. Bolstering the forces of both The Greenskins and The Dwarfs, it introduces famous rival characters, new iconic units and new battle maps from the world of Warhammer Fantasy Battles to your Grand Campaigns and Custom/Multiplayer battles.
Two new Legendary Lords…
…with new quest chains, magic items and skill trees
Two new additional Lord types
Six all-new battlefield units
22 all-new elite Regiments of Renown
The time is nigh for Clan Angrund to reclaim Karak Eight Peaks from the Grobi despoilers! Belegar Ironhammer, clan leader and direct descendant of King Lunn, the last Dwarf to rule the ancestral hold, has inherited a bitter legacy of hatred and resentment. Even now he marshals his throng, making ready to strike out from Karak Izor. With the spirits of his fabled ancestors returned to fight by his side, Belegar will see his oaths fulfilled, and pass into legend himself.
Meanwhile Skarsnik, the self-proclaimed Night-Goblin warlord of Karak Eight Peaks, has taken leave of the hold. On a squig-hunting excursion in the Grey Mountains east of Brettonia, he operates from his base at Karak Azgaraz when word reaches him of Belagar’s intent. Worse still, the tricksy Goblins minding Karak Eight Peaks have taken the hold in defiance of Skarsnik’s iron will. Intolerable, sneaky, mutinous gits!
Two legends, then: both hell-bent on claiming the ancient Dwarf-Hold for themselves. Their destinies entwined, The King and the Warlord must face one another in a final, desperate battle to determine the true ruler of Karak Eight Peaks.
New Legendary Lords
Belagar Ironhammer, True King of The Eight Peaks
Ancestral heir of Karak Eight Peaks, King Belagar has a terrible and glorious destiny to fulfil. He has sworn an oath to reclaim the fallen Dwarf Hold from the Greenskin usurpers, despite the mountainous odds he faces.
Karak Eight Peaks represents more than Belegar’s birthright however. In terms of prestige and wealth it is second only to Karaz-a-Karak itself, and if Belagar can reclaim it in the name of Clan Angrund, he will gain access to the ancestral tombs and the rich trove of ancient and powerful rune-weapons which lies within…
Belegar begins the Grand Campaign with ownership of the walled settlement of Karak Izor in Border Princes territory.
When chosen to lead a Grand Campaign, Belegar begins play with the spirits of his Ancestors as his companion Heroes. King Lunn The Ironhammer (Thane), Halkenhaf Stonebeard (Thane), Dramar Hammerfist (Master Engineer) and Throni Ironbrow (Runesmith) are Ethereal Heroes, with all the benefits the Ethereal trait provides.
Belegar gains early access to the new Dwarf Rangers through the Ranger Outpost building. He also has the Siege Attacker trait, enabling him to attack walled cities without building siege equipment first. Until he captures Karak Eight Peaks however, Belegar suffers increased unit upkeep costs to his army.
Belegar may embark on quests to attain his two legendary items, The Shield of Defiance, and the powerful ancestral rune-weapon The Hammer of Angrund.
Skarsnik, Warlord of The Eight Peaks
Skarsnik is the chieftain of the Crooked Moon Tribe, and is widely acknowledged as the most powerful Night Goblin in the World’s Edge Mountains. This reputation was earned through devious machinations, relentless spite, and a wholesale brutality rare even among his pernicious race.
A vicious melee fighter in his own right, what makes him truly formidable is his favoured pet, the Giant Cave Squig Gobbla. The beast’s colossal teeth and voracious appetite make it a horrifying spectacle on the battlefield; to Gobbla, enemy units are as much a perambulating smorgasboard as a physical foe.
When chosen to lead a Grand Campaign, Skarsnik begins play with his vicious Giant Cave Squig Gobbla, who never leaves his side, and a Goblin Big Boss hero. Skarsnik also has unique skills which buff Goblin units, bring reduced upkeep costs for Goblin units, and his particularly sneaky nature means his Heroes’ actions cost less and garner greater experience gains.
Skarsnik can only recruit Orcs in Karak Eight Peaks however, which he must first recapture from mutinous elements of his tribe.
Skarsnik may embark upon a quest for his legendary weapon, Skarsnik’s Prodder. This vicious, halberd-style weapon is capable of unleashing an area-affect burst of powerful magic missiles.
Dwarfen Runelords are among the most skilled practitioners of the Runic Arts. As they lead their armies into battle, they call upon the power of these runes to invigorate friendly units and hinder their foes. Runelords also have access to a new mount; at level 6, they may unlock and ride The Anvil of Doom into battle. This unique chariot empowers the Runelord’s runic abilities and increases his damage resistance.
Night Goblin Warboss
Spiteful, conniving and capricious, Night Goblin Warbosses can unlock unique skills which enhance the capabilities of Goblin, Night Goblin and Squig units, and imbue their entire army with poison attacks. At level 12, they can be mounted on Great Cave Squigs, providing the Warboss with greater damage resistance, speed and attack power.
War beasts, Anti-infantry, Vanguard Deployment
Found in the caves deep beneath the World’s Edge Mountains, Squigs are improbable beasts. Part fungus and part flesh with spheroid bodies and a hopping gait, one might view them from a distance as comical. In close proximity however, they are anything but. As their beady eyes fasten on a target, they bound forward pell-mell, opening their gaping maws to reveal row upon row of dagger-like teeth. Prodded into battle by their Night Goblin herders, they make a swift and vicious anti-infantry force.
Night Goblin Squig Hoppers
Cavalry, anti-infantry, Vanguard Deployment, Poison Attacks
It takes a particularly unhinged individual to leap atop a Squig and ride it into battle. Fortunately, this is a defining characteristic of Night Goblins. Goaded onward by their squawking, cackling riders, such Squigs are driven at breakneck speed – swifter than their unsaddled counterparts – and consequently strike with renewed ferocity.
Sneaky infantry, Vanguard Deployment, Stalk, Armour Piercing
Nobody skulks like a Goblin, and the Nasty Skulkers are the very skulkiest. Armed with razor-sharp daggers, they sneak deep into the field before a battle and lie in wait. When the time is right, they leap out and strike, causing lethal armour piercing damage before scurrying away under a confounding cloud of smoke. It’s all too easy to dismiss the average goblin as a spineless wretch, but when a Nasty Skulker springs from nowhere to land on your shoulders, it’s enough to challenge your assumptions… should you survive the encounter.
Rangers (upgradeable with Great Weapons) Ranged/melee, fast, Vanguard Deployment, can Stalk
The long-range eyes and ears of a Dwarf Throng, Rangers are accustomed to operating alone, often deep in enemy territory. Expert crossbowmen, they make superb ambushers – waiting patiently for the enemy to manoeuvre into their firing lines before letting fly with a cloud of thudding bolts. Should the enemy draw close, they are well-drilled melee combatants too, especially when armed with Great Weapons.
Ranged/melee, fast, Vanguard Deployment, can Stalk Eternal vengeance-seekers for the destruction of their master’s fabled brewery, these veteran warriors often arrive unannounced before a battle to bear grim tidings, before joining the Throng for the fight ahead. They are peerless Rangers in their own right, though the unit never travels without the fortifying power of Bugman’s most potent brews. Such liquid fortification can transform their fighting abilities.
Field artillery, armour-piercing
Tried and true, many clans still employ the Bolt Thrower, a war machine the Dwarfs have used since the days of the Ancestor Gods. Essentially oversized crossbows, they are accurate and reliable, hurling massive, razor-sharp bolts capable of piercing even the toughest armour.
New Unique building Chain
The settlement of Karak Eight Peaks offers a unique Karak Eight Peaks building chain, the benefits of which differ depending on whether it is captured by Clan Angrund or The Crooked Moon Tribe.
If built by Clan Angrund, the benefits are as follows:
- Level 1 focuses on making Karak Eight Peaks more defensible, giving unit stat bonuses when under siege.
- Level 2 focuses on rebuilding the Karak, giving large public order bonuses, unit experience for various units and reductions in corruption.
- Level 3 marks the recovery of the Ancestor Tombs, and supplies Ancestor Weapons for military units in nearby provinces, imbuing them with magical attacks. Level 3 also ramps up unit experience and public order bonuses.
If built by The Crooked Moon Tribe, the benefits are as follows:
- Level 1 focuses on making Karak Eight Peaks unassailable, as The Tribe expects Clan Angrund to attempt to retake it. This confers a massive siege holdout time bonus and zero attrition suffered during sieges.
- Level 2 confers Obedience bonuses to the region and enhances unit experience for Goblins.
- Level 3 gives starting-level bonus experience to heroes, global experience gains for all units and reduces Dwarf morale in surrounding regions.
New Dwarf Building Chain
Ranger Outpost (T1) -> Ranger Barracks (T3)
The Ranger chain initially provides recruitment of crossbow-wielding rangers, and later, Rangers armed with Great Weapons, and the elite Bugman’s Rangers.
New Dwarf Techs
Vanguard Proficiency: improves melee defence and speed for Ranger units
Rat Poison: reduces factionwide corruption, improves income from mines and quarries, and keeps fabled ‘man-sized rats’ at bay
New Greenskin Building
Squig Cages (T3)
The new Squig Cages building enables recruitment of Squig Herds and Night Goblin Squig Hoppers.
Squig Ridin’: in concert with the Squig Cages building, unlocks recruitment of Night Goblin Squig Hoppers.
Regiments of Renown
These are elite units – legendary within the annals of the Old World – whose statistics are much-improved over those of their standard counterparts. They can be unlocked for recruitment when the Lord under your command has attained the sufficient skill level, and are instantly recruited from the special Regiments of Renown recruitment menu into his army. In this respect they differ from standard units, which spend at least one turn in the recruitment queue.
Alongside enhanced stats and top-tier (level 9) veterancy, each Regiment of Renown also has one or more special abilities its standard-roster counterpart does not.
Ulthuar’s Rangers (Rangers w/Great Weapons)
Decreases enemy missile deflection and resistance
Peak Gate Guard (Hammerers)
Magic attacks, Immune To Psychology, Sunder Armour
Gob-Lobber (Grudge Thrower)
Enhanced Morale, reduces target Morale on impact, screaming Goblin ammo
multiple bombs per drop
Ekrund Miners (Miners w/Blasting Charges)
Frenzy, increased Blasting Charge ammo
Warriors of Dragonfire Pass (Dwarf Warriors)
Anti-infantry, Flaming Attacks
The Skolder Guard (Irondrakes)
Armour Piercing projectiles, Physical Resistance
Norgrimling’s Ironbreakers (Ironbreakers)
Vanguard Deployment, Immune To Psychology, increased unit size
Dragonback Slayers (Slayers)
Charge Defence, Physical Resistance, Fire Resistance, reduces targets speed, increases target flammability
The Old Grumblers (Longbeards w/Great Weapons)
AOE ally Fatigue augment
Da Rusty Arrers (Night Goblin Archers)
Armour sundering ranged attacks, Poison melee attacks
Moon-Howlers (Goblin Wolf Riders)
Deff Creepers (Goblin Spider Riders)
Teef Robbers (Goblin Wolf Chariot)
Vanguard Deployment, Hide In Forest
Morgrub’s Mangy Marauders (Goblin Wolf Archers)
Immune to psychology, Armour-piercing projectiles
Hammer Of Gork (Goblin Rock Lobber)
Debuff to target’s Missile Accuracy Melee Defence and Melee Attack, Poison Attacks)
Durkit’s Squigs (Night Goblin Squig Hoppers)
Da Eight Peaks Loonies (Nigh Goblin Fanatics)
Broken Tusks Mob (Orc Boar Boy Big ‘Uns)
Krimson Killerz (Black Orcs)
Anti-Infantry, dual-wielding Great Weapons, AOE attacks
Da Warlord’s Boyz (Night Goblins)
Immune To Psychology, Sunder Armour
Venom Queen (Arachnarok Spider)
Can summon spider hatchlings unit to battle
A collection of some of the most commonly asked Total War questions – please check here first!
You can find our game and DLC-specific FAQs over at the TotalWar.comblog here.
Where can I go to get involved in the Total War community?
Take a look at our Facebook, Twitter, and Instagram or pay a visit to our official forums.
I’m a YouTuber or streamer and want to make Total War content – can I work with you?
Head over to our influencers contact page or alternatively get in contact with our influencer relations manager Josh Williams via Twitter at @Joshingetorix.
Educational Use and Licensing
I’m an educator – can I use Total War games to teach my students about historical events?
Yes, of course!
If you’re intending to use Total War games not for profit in an educational context, we think it’s fine to do so. In fact, please tell us about it here because we’d love to hear about your experiences!
We have also taken part in multiple educational events in association with the Ashmolean Museum, having contributed to the Storms, Wars and Shipwrecks summer exhibition as well as illustrating War in the Time of Alfred with the help of Thrones of Britannia as part of the 2018 Festival of Archaeology.
Can I license Total War content, or use your games in a profit-making context?
Please contact our licensing team at SEGA here for further details. If you’d like monetise content on video sharing sites such as YouTube, please refer to the Community section of this FAQ.
What is Total War Access?
Total War Access is our Total War account sign-in that gives you access to exclusive content and free giveaways like game content, money-off deals, audio tracks, ebooks, and anything else we think you might enjoy.
You can also agree to us sending you regular email updates about Total War through it (but you don’t need to do that to get the free stuff).
We’re planning on expanding Total War Access over time to offer even more benefits in exchange for the opportunity to tell you about the latest Total War news and offers – find out more here.
Ultimately, being able to contact you directly is really valuable to us as it helps us tell you about new games and products we have coming up. In exchange, we’ll give you some great freebies and exclusives – even if you’d rather opt out of our mailing list. However, we hope our emails will prove so useful to you that you won’t want to opt out, so we’ll keep working on that to make them as entertaining and relevant as possible.
Do I have to sign up for Total War Access?
A Total War Access account is required for certain onlineand free-to-play games, like Total War Battles: KINGDOM, and to log on to ourofficial forums.
I’m having technical issues – where can I get help?
If you’re having technical issues with your game and need toget in touch with Total War support, you can do so at the Total War support homepage or by making a ticket withSEGA support.
Please make sure to disable all mods before contactingsupport.
How do I report bugs?
The best place to report a bug is in the relevant gamesection of the official Total War forum,for example:
What should I do if I have any post-purchase problems?
For any purchase-related issues – including non-functioning product keys – please contact the retailer that you bought your Total War game from.
What’s the plan with Total War?
In recent years we’ve beenreally well supported by our publisher SEGA, with the aim of delivering moreTotal War games to more players across the world.
Total War: Warhammer - The King And The Warlord For Machine Gun
What’s important is that wecontinue to make really high-quality Total War games, but we also want to growour capabilities to deliver more post-launch content, explore new and differenttypes of Total War games, and support them for as long as we can and playersenjoy them.
In recent years you’ll haveseen free-to-play and mobile games, as well as us releasing fantasy-themedgames for the first time. We want to bring more Total War to more people, butwe always want to make our games as good as possible – because then we get tomake more. We think that’s a good thing, because we love making strategy gamesand making the Total War series the best it can be.
The core historical epic-sizedstrategy game will always be at the heart of what we do, but you’ll see uscontinue to add new Total War experiences alongside that in the future – muchas we have for the last six or seven years.
What’s the difference between Era, Character and Saga classes of Total War?
- Era class Total War games are our big AAA main releases. They herald a new era in time as well as for the Total War series, and are a leap forward in both tech and feature sets for the franchise. Era titles include THREE KINGDOMS, EMPIRE, ROME, and WARHAMMER.
- Character class Total War games are standalone follow-ups to the Era main titles. They typically follow on closely from the timeline depicted in those games, or are a prequel to them. Most importantly, they are themed around a notable character, telling the story of their life or being set in a time dominated or heavily influenced by them. Crucially they are expansions on the time, themes, and features of the preceding Era game. So, while there will be a host of new content and features, you can expect to see some familiar visuals and systems from the title they follow on from. Character titles include NAPOLEON and ATTILA.
- Saga class Total War games are smaller standalone titles that focus on a flashpoint of history – one of those powder keg moments in time in which anything could have happened. Typically covering just a few years or decades, Sagas aren’t intended to have the scope and scale of an Era Total War game but rather focus on that pivotal moment, exploring all the potential angles and interesting new features for the series at the same time. Our first Saga title was THRONES OF BRITANNIA, and we have since welcomed FALL OF THE SAMURAI to the Saga family.
What’s the difference between the various types of DLC (downloadable content) that are available for Total War?
We often refer to DLC that’sfree for owners of the main game as “Free-LC”. Aside from general updates andimprovements to the main game, Free-LC is sometimes released alongside normalDLC and can add a range of things such as new units, characters, and playablefactions as well as entire new races and expansions. Any available Free-LC foryour Total War game will be marked as free in the DLC section of the relevantSteam product page – make sure to check it out and pick up any you might be missing.
With a few exceptions, DLC forTotal War most commonly comes in one of two types: Faction Packs or CampaignPacks.
- Faction Packs (also known as Culture Packs or Lord Packs) typically add new ways to play through the main game. Depending on the title, these could be new playable factions or characters, and can include new campaign or battle mechanics, new units, and other new elements in support of the general theme of the pack. Typical examples include Empires of Sand and Slavic Nations for Total War: ATTILA, The King & The Warlord and The Grim & The Grave for Total War: WARHAMMER, and Pirates & Raiders and Nomadic Tribes for Total War: ROME II.
- Campaign Packs typically add new expansive areas, entire new playable races, and/or new campaigns to the game. These will be particularly large expansions to the main game and will feature a considerable amount of new content. Typical examples include Hannibal at the Gates for Total War: ROME II, Age of Charlemagne for Total War: ATTILA, and Curse of the Vampire Coast for Total War: WARHAMMER II.
Why do you release Blood Packs for some Total War games? Why isn’t it just free?
Blood Packs (where available)are DLCs that add additional gore and blood effects along with additional mature-ratedelements to game for those players of an appropriate age who wish to add them.
As released, Total War gamesare typically ESRB Teen or PEGI 16+ rated (or equivalent based on the localterritory’s age-rating requirements). With up to a quarter of our player baseunder 18, we’ve no plans to increase the age rating for future Total War titlesand prevent those players from enjoying our games.
Instead, as we appreciate someplayers might prefer a bloodier battlefield, we put extra work into creating aBlood Pack for some titles, which can be purchased by those who wish to addmore claret to their games.
We don’t make Blood Packsavailable for free as, while technically it would then increase the base agerating of the game and so defeat the point, the main reason is that it costs usto make it in the same way as any other additional content.
We do understand that someplayers like to have blood in their games as soon as possible, so in recentyears we have prioritised the DLC effort to start on blood effects soon afterthe main game is completed, shortening its arrival after launch.
Is working on the development of one game slowing down the development of another?
No – as you can see from all the new Total War games and DLCin the past few years, we’re able to get you more Total War content than weused to.
As a studio, we’re now ten times larger than we were when wemade ROME: Total War. We’re one of the biggest in Europe, and we’re still recruiting.Each Total War project has its own team, and you can check out what they’re upto by reading our blog.
What is your patching policy?
There’s no specific “patching policy” for Total War. It’sgenerally efficient to patch the game as we release new content, though we doissue hotfixes and independent patches depending on the circumstances. We doknow that players would like to see more frequent patching and balancing, andthat’s something we’re looking into in great detail for future titles.
Why do you offer pre-order incentives?
We obviously want our games to be played by as many peopleas possible at launch, so it’s useful and very effective for us to reward earlyadopters.
We could promote the game’s launch through advertising inother ways (like buying adverts on websites) but we think that spendingmarketing budget on creating content for the game that can then be offered forfree is also a good way of promoting it.
Why isn’t the collector’s edition available in my country?
Whether a collector’s edition is available in your countrydepends on both local retailers and market conditions, something that isunfortunately beyond our control.
Why do you make DLC?
At launch, a Total War game is a vast and epic experience,and we always strive to make the best possible game we can.
Total War The King And The Warlord
But, given the scale of our vision, we can’t realisticallyfit everything we want to into a single game while also asking a reasonableprice for it. We could theoretically make a game twice as big for twice theprice, but that would make us very nervous as not everyone would want that andwe couldn’t expect to sell as many copies – it would be a significant risk tothe studio. We would rather provide players with thousands of hours of possiblegameplay at launch and then continue to add to that in interesting and variedways post launch that players can pick and choose from.
As such, for the last ten years we’ve been adding additionalcontent to Total War games after launch. Sometimes this is free content andsometimes it is paid for, but all helps us deliver more gameplay and choice tothe player than we ever managed before.
We’ve learnt a lot in the last decade about DLC and, whilesome DLCs are seen as better than others, all have been very successful andenabled us to continue to make more content and more games. We do read andanalyse all player feedback about DLCs, including what you would most like tosee next, and have changed our plans in the past in order to match thoseexpectations.
Have you released DLC for DLCtitles?
This is something we haven’t done previously and currentlyhave no plans to. However, that doesn’t rule out the possibility of us doing soin the future.
What is a mod?
As their name suggests, mods are modifications to existinggames. These fan-made add-ons are usually not officially supported by gamestudios, and can potentially alter almost every aspect of a game.
How do I get a mod?
The easiest way to download a mod for your game is to headto the Steam Workshop for the game in question (here’s WARHAMMER II’s,for example), where you can browse through the mods others have uploaded. Ifyou find something you like, hit subscribe and the mod will be downloaded. Ifyou no longer want the mod, click unsubscribe and it will be removed.
How do I activate or deactivate a mod?
When you launch your game, the game launcher will pop up. Onthis launcher, click the Mod Managerbutton to see a list of all the mods you have installed. Activate mods byclicking the checkbox next to them – a tick in this box means they’re enabled.Deactivate them by clicking again to remove the tick. Now when you play thegame, the selected mods will load up and modify your game. If there’s anexclamation mark in the box, this means that the mod is out of date.
Are mods safe?
Mods are safe to install, but please note that in most casesthese are fan projects made by one or a handful of individuals. As such, theyare not subject to the same degree of testing and balancing as the base game.Because of this, when you use mods you may encounter bugs caused by them orhave gameplay experiences that are very different to what you are used to. It’sbest to keep experimenting until you find the right mods for you.
Can I use more than one mod at once?
Yes. However, be aware that some mods may change the same thingand clash, so always read the mod description to see what it is and isn’tcompatible with.
Can I play multiplayer with mods?
There are many mods that can be used in multiplayersituations, both in battles and the campaign map. However, there is a higherrisk that things will not work as intended in this situation. A good rule ofthumb is that all participants in a multiplayer session should be using theexact same mod list.
What should I do if I have feedback on a mod?
The Steam Workshop gives you a place to make comments on amod and talk to the author directly. Be polite, constructive, and don’t forgetto thank them if you enjoyed it – making a mod can be quite a laborious process,and a little kindness goes a long way!
Can I make a mod?
Yes, and we’ve provided the modding community with a number of tools to make it easier to do so.
The Total War Assembly Kit (TWeAK) allows you to make edits directly to .pack files (which hold all the information in the mod “packed” up into a single file, hence the name).
For example, you can download TWeAK for Total War: WARHAMMER II by following these steps:
- Go to the Library drop-down menu in Steam
- Go to Tools
- Find Total War: WARHAMMER II – Assembly Kit BETA in the list
- Right-click and select Install Game
- DaVE (Database Visual Editor) – Mostaspects of the game are stored in tables, whether it’s the cost of a unit, theturns it takes to build a structure, or the conditions that need to be met foran event message to pop up on the campaign map. These are all things that canbe edited, deleted, or added to the game database through DaVE
- Terry (Terrain Metadata Editor) – Thistool allows you to create custom battle maps, giving you control over theenvironment, the objects in it, and the rules that define how battles takeplace within it
- BOB (Build in One Button) – Whetheryou’re making a map, creating images, writing scripts, or making edits to thegame’s database, BOB takes the edits you’ve made and builds them into a packfile ready for the game to read
Are Total War games historically accurate?
The term we use in our approach to history and itsrepresentation in our games is historical authenticity. We aim to create gameswhich evoke the feel and spirit of an age as much as the events that actuallyoccurred in it, and this is influenced by many things: chiefly our research andreading around the period of course, and we consult closely with leading periodhistorians.
But we are also influenced by media portrayals, in cinemaand TV for example, as these are also important cultural touchstones for thepeople who’ll be playing our games. These may affect the colour palette wechoose for a game, or the visual direction we take. Total War: THREE KINGDOMS’design language, for example, blends ancient Chinese ink-brush techniques withmodern aesthetics. It’s not historically accurate overall, but is designed togrant a sense of authenticity to today’s sensibilities.
When it comes to Total War, accuracy is a granular term. Youcan apply it to parts, but not the whole. We actually aim for accuracy withmany elements of the game: arms and armour, tactics, fighting styles, andhistorical events which occur during the course of a campaign, for example.These elements help to make the overall experience more authentic, and accuracyis therefore a very important part of the mix.
At the outset of a historical Total War campaign, we aim fora relatively accurate starting point, with all the major factions, cultures andcharacters portrayed as best we can in the year the game begins. But the momentthe player moves their first army, the experience immediately becomesahistorical. Player agency in the historical sandbox is the major foundation ofthe series. If we were to force players down the road of a linear historicalnarrative, it would cease to be a Total War game.
And ultimately, Total War is a computer game. It is not designed to replace history books or documentaries. It’s designed to entertain people in today’s age. This doesn’t stop us aiming for accuracy in certain aspects, and nothing thrills us more than hearing from players whose fascination with history began with playing a Total War game. In the final count, if an aspect of history prevents us making an enjoyable game, we take licence and design with fun as the objective.
How do I get my 30th Anniversary Regiments of Renown?
You can download your 30th Anniversary Regiments via the Total War Access dashboard.
For more information about the 30th Anniversary Regiments ofRenown, check out theblog post.
Do I need to have Total War: WARHAMMER installed in order to play the Mortal Empires campaign in Total War: WARHAMMER II?
No – as long as Total WAR: WARHAMMER is in your Steamlibrary, you don’t need to have it installed in order to play the MortalEmpires campaign in Total War: WARHAMMER II.
Is Total War: WARHAMMER a trilogy?
Everything that has an army book in 8th editionis fair game for potential inclusion, and we intend to make a complete trilogywithin the limitations of the source material.
None of these answer my WARHAMMER question!
We’ve got more information in thisAMA with the developers – your question may very well be answered there.
What is Total War: THREE KINGDOMS?
The latest major historical title in the award-winning Total War PC strategy series, and the first to be set in Ancient China. The game begins in the year 190 CE, and charts the events and conflicts that began with the collapse of the Han Dynasty and led to the formation of the three kingdoms of Wei, Shu, and Wu. To learn more about the game, head over to its Steam page.
How do I get started playing the game?
THREE KINGDOMS overhauls many existing Total War gameplay systems and introduces many new ones. For new players, we recommend first playing as the warlord Cao Cao, whose campaign is relatively forgiving. The early turns of the campaign will provide you with some scripted guidance to help you get to grips with the game.
We’ve also produced a number of tutorial videos – and acomplete glossary of terms – to help you understand the game, from the basicsof how to generate income, raise armies, and go to war to advanced espionageactions and managing character interactions. From launch onwards, you’ll beable to find guidance on all such matters over at the Total War Academy.
Can I play THREE KINGDOMS on Mac or Linux?
Total War: THREE KINGDOMS is available on both Mac and Linuxvia Steam,and is also available on the MacApp Store.
Can I make or download mods for THREE KINGDOMS?
We announced modsupport for Total War: THREE KINGDOMS in July 2019.
Where can I learn more about the Three Kingdoms period?
There are many online resources to learn about the ThreeKingdoms period, such as itsWikipedia entry. We also highly recommend Oversimplified’s excellent,easily digestible video history of the period on YouTube.
Our webcomicalso provides a nice visual dramatisation of events, and for detailedbackgrounds of some of the key personalities of Three Kingdoms China – who alsoappear in the game as playable faction leaders – check out our warlord profiles.